Tuesday, May 29, 2018

Week 10: Final Submission

My video component to end the quarter is a compositing test meant to explore mood, lighting, sound, and color:
https://drive.google.com/file/d/1rDKUZrWKaxJaoErpkuEeY9NtiWnlnj6q/view?usp=sharing

Below are the steps I used to develop this test, including my initial lighting sketch, a color sketch by my friend Meghan O'Brien, my own flat color layout, and then my painted elements. Our reading this week discussed staging which was an aspect I tried to consider as much as possible while planning this piece. Composition, color, and lighting all help to draw attention to the focal point, and this test helped me figure out which techniques might be effective for the film.



https://drive.google.com/open?id=1kgVuBxCPt7bz5nYBs4XLtGwR7dbVSoV1

Tuesday, May 22, 2018

Week 9: Research and Development 3


This weeks reading talks about storyboarding and animatics, but since that process lies farther in the future for me I chose to focus on its notes for composition and screen design. Having a variety of dynamic camera angles and shot types is interesting to me. With 3D environments my team should have a lot of freedom to experiment and be more ambitious with the storyboards we eventually create.

For my video component so far I have found a temp track that fits my desired mood:
https://soundcloud.com/user-425606635/greatspirits/s-stDQJ

I am still working on the painted elements I'll be compositing for a moving style frame, but here's an initial color sketch:

Tuesday, May 15, 2018

Week 8: Research and Development 2

First and foremost: Prancer has been greenlit! I'm looking forward to spending the next year developing and completing this film along with the people who I'll soon be working with!

Our reading this week deals with dialogue, but since this film won't have any I took note of what it said about sound and music. Sound is something I'm preparing to research more over the Summer so that I can be direct and clear when we begin looking for and working with a sound designer. In my experience so far I have not seen an easy collaboration between sound designers and members of a large animation crew, so I want to change that! By being purposeful in my research and thinking ahead with respect to sound and music I hope to create a collaborative environment that welcomes the input of sound designers from the beginning of pre-production to the final composite. Proper planning is essential to elevating production value!

The final objective of the quarter is creating a video component of some kind, and for mine I want to create at least one mood piece which showcases my ideas for the visual style of the film. I will most likely be painting background and character elements and then compositing them in After Effects. The end result will be a sample shot of the film showing dynamic lighting, moving camera (if only slightly), and atmospheric elements.

I've already begun compiling references for the visual style I'm thinking of, with Kevin Dart being the main starting point. You can see his influence in these Steven Universe layouts which suit the color direction I'm thinking of for the film:




His influence is also clear in the work of Chromosphere, a studio which exemplifies the strong lighting I imagine: https://vimeo.com/chromosphere

I'm also inspired by this quote from Eyvind Earle describing his inspiration for the visual style of Sleeping Beauty's backgrounds:
"I wanted stylized, simplified gothic. Straight[,] tall[,] perpendicular lines like Gothic cathedrals...I used one-point perspective. I rearranged the bushes and trees in geometrical patterns. I made a medieval tapestry out of the surface whenever possible. All my foregrounds were tapestry designs of decorative weeds and flowers and grasses. And since it is obvious that the Gothic style and detail evolved from the Arabic influence acquired during the Crusades, I found it perfectly permissible to use all the wonderful patterns and details found in Persian miniatures. And since Persian miniatures had a lot in common with Chinese and Japanese art, I felt it was OK for me to inject quite a bit of Japanese art, especially in the close-up of the leaves and overhanging branches."
From this I take the note of looking to architecture and art history for inspiration. My next question is to ask how I can make a forest feel like a palace, or at least as rich and beautiful and awe-inspiring as you might imagine a palace to be. Even if the visual style is not as abstracted as that of Kevin Dart or Eyvind Earle, I still see value in drawing lighting and composition influence from their thorough-mindedness.





Tuesday, May 8, 2018

Week 7: Research and Development 1

Our reading this week talks about the details of creating a narrative and setting up engaging story events that translate into an engaging experience for the audience. The point that seemed most useful to me is the idea of deciding in advance how the audience should feel at each point in the story. That way you can work backwards to make sure that everything you do from that point on is building up those feelings.

Returning to this story visualization diagram I did, there are multiple moments where I had imagined a specific feeling that needed to be communicated for the story to be effective. Those moments are:
1) The sense of wonder that compels Prancer to venture into the forest
2) The feeling of the forest closing in that makes Prancer realize that he is lost
3) The sense of abandonment that Prancer feels which relates to his failure to keep up with the group
4) The warmth and beauty of the forest which reassures him and gives him confidence to keep going
5) The relief of finding and being reunited with his herd

Every creative choice from camera angle to color choices to sound direction from this point on will either help or hinder the strength of these emotional moments. That's the main reason I haven't done much visual development up to this point, I find it most helpful to have all of this figured out so I know that I'm hitting the right emotional beats. Getting attached to specific shots or colors or sounds too early confuses the emotional goals for me.

This story depends heavily on strong visuals and an efficiently communicated narrative. This is why the next steps for me will be to explore the specific visual style I think would work for the film as well as continued exploration of the specific story events that make up the narrative.

Sunday, May 6, 2018

Week 6: The Pitch


This past week I was busy putting my film pitch together and Friday was the day we all pitched! I won't post my entire presentation since it mostly just repeats all of the content I've been developing through this blog, but this title slide should give you an idea of what it looked like! I really enjoyed the pitch process and appreciated the opportunity to experience a real competitive environment. I've learned a lot and I plan to learn a lot more once the green-lit list is announced. Since this process is brand new to our department I want to see how my theories hold up! I also want to mention that I'm really proud of how hard everyone worked, I hope they all feel proud too.

The next step is research and development! Regardless of whether this idea is green-lit or not there are a lot of ideas I have for this story and these characters and now is the time to strengthen them. It's time to move forward!

Tuesday, April 24, 2018

Week 5: World

Prancer's journey takes place in Denali National Park in Alaska. The part we see in the film is a valley between a mountain and a forest on a hill, with a wide stream at the bottom. While Prancer's herd crosses the stream and follows its path around the forest, Prancer goes directly through the forest and meets back up with them on the other side. He essentially takes a shortcut, which is why he is able to catch up to the herd despite getting lost initially. The story takes place in Summer, when the landscape is taken over by a rainbow of different plants and strong lighting. I've attached a map of the setting which shows the path Prancer and the herd take, along with a diagram of inspiration images which correspond to specific locations and events in the story. The images are a combination of photographs and shots from the Bambi and Brother Bear films. The main emphasis in these pictures are in how well they match the environments I'm envisioning for the film at various points, with color and composition as a secondary focus.

Our reading points out how important setting is to presenting a character with the right challenges to prompt the story to advance. I definitely kept this in mind when choosing this setting, as my character is drawn forward by the natural beauty of the Alaskan wilderness. Making sure the environment is welcoming and interesting rather than intimidating and overwhelming is the key to making sure my character will be able to succeed with his journey.


Image guide from top left: The film begins by introducing us to the valley and the surrounding topography, along with the reindeer herd. It then focuses on Prancer on his own and the forest path that intrigues him. As the herd continues on to cross the stream, Prancer breaks off on his own to enter the forest and explore. He soon realizes that he has wandered too deeply into the forest, and turns around to try to retrace his steps. He ends up emerging onto an open ridge overlooking the empty valley, where he has been left alone now that the herd has moved on. He turns back to consider the forest path, and reenters it to commit to his journey and experience the natural beauty of the world. He eventually comes out on the other side of the forest on the edge of the stream, across which he sees the rest of his herd. He is then able to rejoin them.

Sunday, April 22, 2018

Week 5: Brother Bear Study for Worldbuilding

As I mentioned in my last post I wanted to look at Brother Bear and Brother Bear 2 because they take place in the North American arctic wilderness, as does Prancer's story. I looked for shots that captured the kinds of environments and colors that I want to incorporate into the film, mostly ones that are bright and atmospheric while still having a rich palette: